Abstract
Socio-ecological systems (SES) are complex system in which human society is deeply inter-twined with the natural world. Many of our most difficult contemporary problems arise in SES: overfishing, deforestation, damaging tourism, habitat destruction caused by urban and industrial developments, and, of course, climate change. The complexity of SES means that
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evidence-based policy isn’t always the best approach because the issues that arise in SES don’t typically have a single universally recognized solution. Computational models are one of the most useful tools for policy makers, with agent-based modeling (ABM) standing out as particularly well suited to studying policy effects in SES. However, ABM still struggles with a dearth of realistic social and decision models, which is particularly troublesome. if ABM is to be included in the policy design process for governing systems in which the human component is crucial to the functioning and behavior of the system. In such models, agents need to have a decision process that can operate with social norms and values, at least. Taken together, values and social norms form a particularly stable and consistent framework for the decision making processes of an agent, encompassing both motivations and preferred means of pursuing said motivations. Policy, as another kind of norm, fits in this framework as either supporting/reinforcing (when it promotes the values of an agent or works together with the social norms of an agent) or antagonistic/conflicting (when it goes against the values of an agent or conflicts with and the social norms of an agent). In this work, we present our agent architecture, built to account for human decision making in contexts where norms meet policy, while also remaining lightweight enough to be usable in ABM. As such, it provides explicit representations of the cognitive elements involved, and realistically replicates the normative deliberation process, while remaining scalable. We also present a modular implementation of the architecture, and a visual model builder that leverages the modularity of the implementation to allow for fast agent and simulation setup. Finally, we demonstrate the use of the architecture by simulating a number of scenarios derived from a real-world instance of fishing policy and its effects. The scenarios cover different assumptions about the reasoning and motivations of the agents (profit seeking goal-oriented, normative goal-oriented, value driven self-interested, value-driven community-oriented) and their response to the same policy being introduced during times of abundance or scarcity of resource.
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