Continuous affect state annotation using a joystick-based user interface
Antony, J.; Sharma, K.; van den Broek, Egon L.; Castellini, C.; Borst, C.; Spink, A.J.; van den Broek, E.L.; Loijens, L.W.S.; Woloszynowska-Fraser, M.; Noldus, L.P.J.J.
(2014)
Proceedings of Measuring Behavior 2014, pp. 268 - 271
Measuring Behavior 2014: 9th International Conference on Methods and Techniques in Behavioral Research, pp. 268 - 271
(Part of book)
Abstract
Ongoing research at the DLR (German Aerospace Center) aims to employ affective computing techniques to ascertain the emotional states of users in motion simulators. In this work, a novel user feedback interface employing a joystick to acquire subjective evaluation of the affective experience is presented. This interface allows the subjects
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to continuously annotate their affect states, elicited in this scenario by watching video clips. Several physiological parameters (e.g. heart rate, electrodermal activity, respiration rate, etc.) were acquired during the viewing session. A statistical analysis is presented, which shows expected patterns in data that validate the design and methodology of the experiment and lay the groundwork for further experiments to be undertaken at the DLR.
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Keywords: affect, emotion, affective computing, measurement, behavior, Motion Simulator, joystick, annotation, user interface, Self-Assessment Manikin (SAM), psychophysiology, biosignals, Human-Computer Interaction, Computer Graphics and Computer-Aided Design, Safety, Risk, Reliability and Quality, Experimental and Cognitive Psychology, Applied Psychology
Publisher: Noldus Information Technology bv.
(Peer reviewed)
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